In Episode 2 of the BBC’s excellent “Genius of Design” series, (available on Vimeo), there is an interesting section on the Frankfurt Kitchen. Designed by Margarete Schütte-Lihotzky, the Frankfurt Kitchen was a response to the need for cost-efficient housing in Germany after WW1.
The Frankfurt Kitchen in use (from Genius of Design, Ep.2)
What’s amazing about it is the huge amount of research and exacting attention to detail that went into the design. One of the main driving principles was efficiency, and Lihotzky conducted extensive time-and-motion studies to optimize workflows in the kitchen. She was motivated by the desire to make life easier for people.
A kitchen-usage time and motion diagram (from Genius of Design, Ep.2)
However, here’s the bit you’re going to love if you’re a UX researcher – in her zeal to make the kitchen efficient, Lihotzky completely forgot to consider real-life context and the social implications of the design. Quoting from Genius of Design Episode 2:
“10,000 of her kitchens were installed in a large-scale social housing development in Frankfurt […] But despite all of the well laid plans, many first time users were apparently baffled by the layout. They found the inflexibility of the design frustrating, and they proved to be disappointingly undisciplined when it came to using the carefully labelled food bins. […] When people actually went in to use the Frankfurt kitchen […] people found them very cold”
Furthermore, the carefully designed food bins (intended for flour, rice, etc.) were easily reached by small children, making spillage very common; labels were pre-printed on the bins, meaning that owners inevitably ended up with all the wrong labels on things; and worst of all, the kitchen was so small that only one person could be in it at a time, making the kitchen user feel socially isolated from the rest of the household.
Designated storage bins in the Frankfurt Kitchen. Source: Wikipedia
Lihotzky’s ideals were born out of the Tayorism movement – which was all about making factory floor & repetitive labour activities more efficient. In that sort of workplace setting, it is possible to prescribe user behaviour (i.e. “Do this and you get paid”). Where Lihotzky went wrong was that she assumed you could prescribe user behaviour in the home. With hindsight being 20:20, it’s not surprising this idea was doomed to fail.
It’s interesting to consider that an ethnographic study would have uncovered problems with the design very quickly, while dogfooding would most likely have failed to uncover the problems. Why? Because Lihotzky and her colleagues would have been so heavily engrossed in the ideals of the design, they would have used it in a highly disciplined and rigorous way – unlike their target users (german working class families who had just emerged from the ravages of WW1). This is a lesson worth remembering – dogfooding is today a very popular method in big corporates yet it can be disastrous if there’s a big difference between the test users and the real users. Google, for example, used dogfooding in the design of Wave and Buzz, and both of them had adoption issues when launched.
If you’ve seen the off-beat norwegeian Swedish comedy Kitchen Stories, the time-and-motion diagram above might look familiar to you. That’s because Kitchen Stories took a lot of inspiration from Lihotzky’s work, as you can see below. Personally, I love the idea of writing a comedy about field research and time-and-motion studies – it’s such a geeky idea.
A still from the movie Kitchen Stories
Maybe you could organise a screening of kitchen stories for UX Brighton in November :)
Similar research was done in Sweden during the 1950:s, but in that case I think the results are actually pretty good – they developed standard sizes for various things, decided that everything (stove/sink/work surface) should be the same height and without gaps, optimised tasks such as moving things from the stove to the sink (and vice versa), etc.
Many of the kitchens built during that time even have similar bins as those in your post, but unmarked and in plastic so that you can see what’s in them. (And also placed above the workbench, so that it’s close to hand when cooking.)
In my experience, kitchens built according to those norms actually work better than those that aren’t – remodelling your kitchen is something of a modern national obsession in Sweden, and in many cases the results do look good, but are worse than the old kitchens when cooking.
There might be a parallel here to things like redesigning fundamental UI controls like scrollbars: it’s easy to make something more visually appealing than the existing ones, but it’s just as easy to make it work a lot worse for many common tasks, unless you’ve spent a lot of time figuring out all the small pieces.
(P.S. The movie is actually Swedish. :)
Forgot to mention that there is some more information about this on Wikipedia:
http://sv.wikipedia.org/wiki/Svensk_köksstandard (in Swedish, but there are some diagrams and photographs)
As well as the Architecture museum:
http://www.arkitekturmuseet.se/ung/utstallning/modernismen/english/40_t2.html
This really brings to life on of the challenges faced by people (like me) when developing a site map. I have my way of organising things and I can use card sorting to test that against users to see if I’m getting it right, but really I’d love for users to choose their own taxonomy to allow for a more personal experience.
However, this is not practical for an information space that a users does not visit regularly nor has the time to do.
I empathise with Lihotzky and make similar mistakes at times when I’m unfamiliar with the information environment, but getting people to test it shows itself to be one of the best ways to make sure you’re on the right track. I guess the point is that you can’t design in isolation, unless you’re designing for yourself.
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