Comments on: UX for videogame design: Gameplay Research https://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/ User Experience Design, Research & Good Old Fashioned Usability Fri, 28 Nov 2014 10:18:48 +0000 hourly 1 By: Our Bookmarks: Aug 10 - Aug 16, 2009 https://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/#comment-596494 Fri, 28 Nov 2014 10:18:48 +0000 http://www.90percentofeverything.com/?p=1837#comment-596494 […] UX For Videogame Design by 90 percent of everything […]

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By: Weekly Roundup: Aug 29 – Sept 4 | UXbyDesign.org https://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/#comment-108451 Fri, 04 Sep 2009 20:41:34 +0000 http://www.90percentofeverything.com/?p=1837#comment-108451 s opening week, and World of Warcraft generates $100 million per month in subscriptions, it’s not surprising that Video games are now very serious business requiring very serious research. [...]]]> […] UX for videogame design: Gameplay Research A very fascinating look behind the scenes of video game research. When you consider that Grand Theft Auto IV took in over $500 million in sales in it’s opening week, and World of Warcraft generates $100 million per month in subscriptions, it’s not surprising that Video games are now very serious business requiring very serious research. […]

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By: Jason Schklar https://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/#comment-106679 Sat, 15 Aug 2009 19:30:47 +0000 http://www.90percentofeverything.com/?p=1837#comment-106679 You can also see a cool power point presentation that Ramon Romero did here on the use of instrumented/logged game play: http://tinyurl.com/peal2r

He’s a member of the Microsoft Games User Research group.

Great stuff. I’ve bookmarked this site and will hopefully find its RSS feed (???).

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By: User Experience (UX), Games, Gaming, Brain Research « The Acagamic https://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/#comment-106644 Sat, 15 Aug 2009 12:53:14 +0000 http://www.90percentofeverything.com/?p=1837#comment-106644 […] my research was featured in an article by Harry Brignull for the UX community, entitled “UX for videogame design: Gameplay Research”, where describes succinctly what some of my colleagues and me are doing in game science, where our […]

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By: Simon Johnson https://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/#comment-106600 Fri, 14 Aug 2009 15:07:11 +0000 http://www.90percentofeverything.com/?p=1837#comment-106600 Will there be free games to play Harry? I might tun up them. Get the beers in!

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By: James Page https://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/#comment-106525 Thu, 13 Aug 2009 21:25:14 +0000 http://www.90percentofeverything.com/?p=1837#comment-106525 t believe I’m feeling so nervous.” The receptionist tells her > she’ll have to wait 5 minutes because the researcher needs to > finish their current test session. “Researcher? Test? This is > getting weird.” > Finally she is invited through by a tired looking man. <i>He then starts glueing electrodes on to her head and attaches strange wires to her fingers</i> <i>The tired looking man explains that this is so they can read her brain, and tell what she is thinking</i> She is not reassured by his explanation. > It’s a small room with one table and two chairs. > This is not what she expected. “Um, where are the ...... > She notices that one of the walls has a big mirror on it. A bit >like in those police dramas. In fact, just like in those police > dramas. <i>or horror movies</i> ...... <i>As she leaves the session she gets to look into the room behind the one mirror, and there is a mad professor in front of tons of dials </i> I am sure you could write something better. There is a better way to do tests which is to to test users in their real environment at home, using Remote Usability Testing :) But more seriously are we going to get a backlash against this sort of game play creation, and get a form of a Arts House movement?]]> A feal like your script in the post ” are research labs just too scarey ” now needs updating!

Joan Doe takes a usability test….
>On the day she manages to find the offices in the center of town
> and presses the buzzer. A garbled voice invites her onto the
> second floor, and she finds herself sitting in a waiting room.
> “This reminds me of a job interview” she thinks to herself. “I
> can’t believe I’m feeling so nervous.” The receptionist tells her
> she’ll have to wait 5 minutes because the researcher needs to
> finish their current test session. “Researcher? Test? This is
> getting weird.”

> Finally she is invited through by a tired looking man.

He then starts glueing electrodes on to her head and attaches strange wires to her fingers

The tired looking man explains that this is so they can read her brain, and tell what she is thinking

She is not reassured by his explanation.

> It’s a small room with one table and two chairs.
> This is not what she expected. “Um, where are the
……
> She notices that one of the walls has a big mirror on it. A bit
>like in those police dramas. In fact, just like in those police
> dramas.
or horror movies
……

As she leaves the session she gets to look into the room behind the one mirror, and there is a mad professor in front of tons of dials

I am sure you could write something better.

There is a better way to do tests which is to to test users in their real environment at home, using Remote Usability Testing :)

But more seriously are we going to get a backlash against this sort of game play creation, and get a form of a Arts House movement?

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