He’s a member of the Microsoft Games User Research group.
Great stuff. I’ve bookmarked this site and will hopefully find its RSS feed (???).
]]>Joan Doe takes a usability test….
>On the day she manages to find the offices in the center of town
> and presses the buzzer. A garbled voice invites her onto the
> second floor, and she finds herself sitting in a waiting room.
> “This reminds me of a job interview†she thinks to herself. “I
> can’t believe I’m feeling so nervous.†The receptionist tells her
> she’ll have to wait 5 minutes because the researcher needs to
> finish their current test session. “Researcher? Test? This is
> getting weird.â€
> Finally she is invited through by a tired looking man.
He then starts glueing electrodes on to her head and attaches strange wires to her fingers
The tired looking man explains that this is so they can read her brain, and tell what she is thinking
She is not reassured by his explanation.
> It’s a small room with one table and two chairs.
> This is not what she expected. “Um, where are the
……
> She notices that one of the walls has a big mirror on it. A bit
>like in those police dramas. In fact, just like in those police
> dramas.
or horror movies
……
As she leaves the session she gets to look into the room behind the one mirror, and there is a mad professor in front of tons of dials
I am sure you could write something better.
There is a better way to do tests which is to to test users in their real environment at home, using Remote Usability Testing :)
But more seriously are we going to get a backlash against this sort of game play creation, and get a form of a Arts House movement?
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